Andrew Aye

Mobile: (949) 266-4467
E-mail: andrew.aye@gmail.com
Web: https://www.andrewaye.com
LinkedIn: https://www.linkedin.com/in/andrew-aye
Mobile: (949) 266-4467
E-mail: andrew.aye@gmail.com
Web: https://www.andrewaye.com
LinkedIn: https://www.linkedin.com/in/andrew-aye

Professional Experience

Amazon [Seattle, WA]


Principal Software Engineer [2017(Nov)-]

Developed technical strategy and engineering capabilities as part of the Amazon North America Consumables leadership team.

Provided software engineering design guidance and operational review of services and systems. Programs in the organization include SNAP EBT (USDA Food Stamps), Prime Pantry, Parent Experience, Sampling, Consumable Innovation, and Amazon retail categories such as Health, Beauty, Groceries, Baby, and Business. Performed due diligence reviews to determine risks and opportunities (e.g., Pillpack). Communicated with internal and external stakeholders, clients, cross-functional managers, and team members to support project efforts.

  • Collaborated on entitlements totaling over $500 million in improvements to free cash flow.
  • Organization started with over 150 engineers in 2017 and grows on average 5% YoY.
  • Orchestrated proof of concept engineering design enabling health service organization access to Amazon CDO services while maintaining required data handling and protection and privacy requirements.
SNAP EBT
PayCode

Microsoft [Redmond, WA]


Principal Software Engineering Team Lead [2015(Sept)-2017(Oct)]

Directed engineering for eight studios concurrently overseeing the development of five products and leading 30 to 70-member teams at three or more of these sites for each product. Interfaced with internal technical leaders and external teams to determine program and product specifications, recommending changes for efficient development and timely delivery. Established project timelines and milestones, and initiated design changes on four products across more than ten companies (including additional contract studio locations), successfully achieving established objectives.

  • Responsible for prioritization and planning of over 750 engineers.
  • Played integral role in Xbox One X developer platform and HDR game implementation.
  • Utilized subject matter expertise to establish quality and performance standards.
Crackdown 3
Ori and the Blind Forest
Quantum Break
Recore
State of Decay 2
Super Lucky's Tale


Director of Engineering [2014(Sept)-2015(Aug)]

Created a technical program plan, determined scope, identified required resources and assigned responsibilities to facilitate the transition from an established to a new IP. Diagnosed and resolved production issues or assigned it to the appropriate staff for handling. I collaborated with cross-functional departments to ensure activities met requirements, resulting in on-time releases.

  • Lead team (>18 SDE) through scaling test and development for iOS Launch (100x increase in DAU)
  • Formulated scale plan to adhere with SDLC processes.
  • Guided team though studio closure after change in senior leadership.
Age of Empire: Castle Siege


Infinity Ward [Encino, CA]


Director of Engineering [2011(Jan)-2014(Apr)]

Functioned as a Project Lead (Manager) and Director of Engineering performing duties such as creating goals and schedules, managing change and risk management, and determining manufacturing readiness. Provided management oversight to a team of more than 70 programmers, seven managers, and three studio technical directors, steering technical direction and decision making to support development. Collaborated with internal and external stakeholders and leadership teams to define plans, product features, and process requirements propelling development and facilitating global launch of the product. Steered negotiations for engineering centric marketing deals and ad placements.

  • Project Lead (Manager) and Director of Engineering with $150-200 million project budget.
  • Project revenues of $1.2-$1.4 billion.
  • Integrated production processes and management across four studios (>70 SDE).
  • Lead franchise through change of hardware generation with 1.5-year constraint.
  • Successful release of Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts.
  • Call of Duty: Modern Warfare 3 was #4 best-selling game for 2010 - 2019 (NPD)
  • Call of Duty: Ghosts was #6 best-selling game for 2010 - 2019 (NPD)
Call of Duty: Ghosts
Call of Duty: Modern Warfare 3


Microsoft [Redmond, WA]


Lead Software Engineer [2010(Feb)-2011(Jan)]

Partnered with cross-functional teams to understand process and requirements of the Kinect Launch pack-in title in an effort to advocate OS code and data changes to optimize performance. Identified technical project risks and directed kernel troubleshooting, communicating with key players and project teams to expedite the timely resolution of issues. Directed content changes that enhanced memory and performance.

  • Reduced CPU time from 40ms+ to 32ms for 92% of game time.
  • Achieved 30 FPS, repaired crash buds, and increased MTBF from 10 minutes to over 70 hours.
Kinect Adventures


Obsidian Entertainment [Irvine, CA]


Software Engineering Manager [2007(Nov)-2009(Nov)]

Senior Software Engineer Team Lead [2007(Mar)-2007(Oct)]

Senior Software Engineer [2006(Mar)-2007(Feb)]

Alpha Protocol
Dungeon Siege 3
Neverwinter Nights 2


Terminal Reality [Dallas, TX]


Simulation Engineer [2003(Oct)-2006(Feb)]

Aeon Flux
Bloodrayne 2
Spy Hunter: Nowhere to Run


Sunstorm Interactive [Indianapolis, IN]


Lead Software Engineer [2001(Apr)-2002(Sept)]



Education

Business Administration

M.B.A. (2018-2020)

Cornell University

Queens University


Computer Science, Honours

B.Math (1993-2000)

University of Waterloo


Mechanical Engineering, Honours

B.A.Sc.(1993-2000)

University of Waterloo


Film, Fine Arts Honours

B.A.(1993-)

University of Waterloo

2018 - 2020 M.BA Business Administration Cornell University
Queens University
1993 - 2000 B.Math Computer Science, Honours University of Waterloo
1993 - 2000 B.A.Sc. Mechanical Engineering, Honours University of Waterloo
1993 - B.A. Film, Fine Arts Honours University of Waterloo

Professional Certifications Professional Affiliations

Project Management Professional (PMP - PMI)
Certified HIPAA Privacy Security Expert (CHPSE- Supremus)
Certified Common Security Framework Practitioner (CCSFP - HiTrust)
Certified Information Privacy Professional (CIPP/E -IAPP)
Certified Information Privacy Professional (CIPP/US - IAPP)
Certified Information Privacy Technologist (CIPT - IAPP)
International Association of Privacy Professionals (IAPP)
Project Management Institute (PMI)
Association for Computing Machinery (ACM)
Institute of Electrical and Electronics Engineers (IEEE)
Professional Certifications

Project Management Professional (PMP - PMI)
Certified HIPAA Privacy Security Expert (CHPSE- Supremus)
Certified Common Security Framework Practitioner (CCSFP - HiTrust)
Certified Information Privacy Professional (CIPP/E -IAPP)
Certified Information Privacy Professional (CIPP/US - IAPP)
Certified Information Privacy Technologist (CIPT - IAPP)

Professional Affiliations

International Association of Privacy Professionals (IAPP)
Project Management Institute (PMI)
Association for Computing Machinery (ACM)
Institute of Electrical and Electronics Engineers (IEEE)

Products Shipped and Developed

[2015 - 2017] Quantum Break (XB3, PC)
Ori and the Blind Forest: DE (XB3, PC)
Recore (XB3, PC)
Crackdown 3 (XB3, PC)
State of Decay 2 (XB3, PC)
Super Lucky’s Tale (XB3, PC)
[2014 - 2015] Age of Empires: Castle Siege [iOS, Windows Phone, PC]
[2012 - 2014] Call of Duty: Ghosts (XB2, PS3, XB3, PS4, PC)
[2011 - 2011] Call of Duty: Modern Warfare 3 (XB2, PS3, PC)
[2010 - 2011] Kinect Adventures (XB2)
[2007 - 2009] Alpha Protocol (XB2, PS3)
Dungeon Siege 3 (XB2, PS3)
[2006 - 2007] Neverwinter Night 2 (PC)
[2003 - 2006] Bloodrayne 2 (PC, XB1, PS2)
Aeon Flux (XB1, PS2)
Spy Hunter 3 (XB1, PS2)
[2001 - 2002] Bridge Builder (PC)
Mahjong (PC)
Super Ball (PC)
Airport Tycoon II (PC)