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/*  »Project«   Teikitu Gaming System (TgS) (∂)
    »File«      TgS (DX12) Kernel [Static].cpp
    »Author«    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
    »Version«   4.51 / »GUID« A9981407-3EC9-42AF-8B6F-8BE6DD919615                                                                                                        */
/*   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
/*  Copyright: © 2002-2017, Andrew Aye.  All Rights Reserved.
    This software is free for non-commercial use.  Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
      following conditions are met:
        Redistribution of source code must retain this copyright notice, this list of conditions and the following disclaimers.
        Redistribution in binary form must reproduce this copyright notice, this list of conditions and the following disclaimers in the documentation and other materials
          provided with the distribution.
    The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.
    The intellectual property rights of the algorithms used reside with Andrew Aye.
    You may not use this software, in whole or in part, in support of any commercial product without the express written consent of the author.
    There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".                                                   */
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/* == Kernel ============================================================================================================================================================ */

/* 2183: Empty Translation Unit */
void Prevent2183_DX12_Kernel_Static_CXX( TgVOID )

D3D12_CPU_DESCRIPTOR_HANDLE __ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart( P_D3D12_DESCRIPTOR_HEAP pHeap_RTV )
    return pHeap_RTV->GetCPUDescriptorHandleForHeapStart();

D3D12_GPU_DESCRIPTOR_HANDLE __ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart( P_D3D12_DESCRIPTOR_HEAP pHeap_RTV )
    return pHeap_RTV->GetGPUDescriptorHandleForHeapStart();

D3D12_RESOURCE_DESC __ID3D12Resource_GetDesc( P_D3D12_RESOURCE pResource )
    return pResource->GetDesc();

D3D12_GPU_VIRTUAL_ADDRESS __ID3D12Resource_GetGPUVirtualAddress( P_D3D12_RESOURCE pResource )
    return pResource->GetGPUVirtualAddress();