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/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
/*  »Project«   Teikitu Gaming System (TgS) (∂)
    »File«      TgS Effect - Glass - Render.c
    »Author«    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
    »Version«   4.51 / »GUID« A9981407-3EC9-42AF-8B6F-8BE6DD919615                                                                                                        */
/*   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
/*  Copyright: © 2002-2017, Andrew Aye.  All Rights Reserved.
    This software is free for non-commercial use.  Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
      following conditions are met:
        Redistribution of source code must retain this copyright notice, this list of conditions and the following disclaimers.
        Redistribution in binary form must reproduce this copyright notice, this list of conditions and the following disclaimers in the documentation and other materials
          provided with the distribution.
    The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.
    The intellectual property rights of the algorithms used reside with Andrew Aye.
    You may not use this software, in whole or in part, in support of any commercial product without the express written consent of the author.
    There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".                                                   */
/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */

#define T_NAME( A, ... ) A##Glass##__VA_ARGS__
#define T_TYPE( A, ... ) A##GLASS##__VA_ARGS__
#define T_TEXT( ... ) __VA_ARGS__ TgT("Glass")
#define T_EFFECT_RENDER_PRIMITIVE_TYPE ETgRN_PRIMITIVE__TRIANGLE_LIST

#include "TgS Effect - Effect - Type.h_inc"
#include "TgS Effect - Render.inl"


/* == Effect ============================================================================================================================================================ */

/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */
/*  Shared Implementation                                                                                                                                                 */
/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */

#include "TgS Effect - Effect - Render.c_inc"




/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */
/*  Parent File Local Functions                                                                                                                                           */
/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */

/* ---- tgFX__Render__Glass_Render_Memory_Particle_00 ------------------------------------------------------------------------------------------------------------------- */
/* ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
TgSIZE tgFX__Render__Glass_Render_Memory_Particle_00( P_STg2_FX__Glass UNUSED_PARAM psGlass )
{
    /* #IMPLEMENT */
    return (0);
}


/* ---- tgFX__Render__Glass_Render_Memory_Particle_01 ------------------------------------------------------------------------------------------------------------------- */
/* ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
TgSIZE tgFX__Render__Glass_Render_Memory_Particle_01( P_STg2_FX__Glass UNUSED_PARAM psGlass )
{
    /* #IMPLEMENT */
    return (0);
}


/* ---- tgFX__Render__Glass_Render_Generate_Particle_00 ----------------------------------------------------------------------------------------------------------------- */
/* ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
static TgUINT32 tgFX__Render__Glass_Render_Generate_Particle_00( PC_STg2_FX_Rnd_Output UNUSED_PARAM psRndOut, PC_STg2_RN_Particle_Header UNUSED_PARAM psHeader, P_STg2_FX__Glass UNUSED_PARAM psGlass )
{
    /* #IMPLEMENT */
    return (0);
}

/* ---- tgFX__Render__Glass_Render_Generate_Particle_01 ----------------------------------------------------------------------------------------------------------------- */
/* ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
static TgUINT32 tgFX__Render__Glass_Render_Generate_Particle_01( PC_STg2_FX_Rnd_Output UNUSED_PARAM psRndOut, PC_STg2_RN_Particle_Header UNUSED_PARAM psHeader, P_STg2_FX__Glass UNUSED_PARAM psGlass )
{
    /* #IMPLEMENT */
    return (0);
}