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/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
/*  »Project«   Teikitu Gaming System (TgS) (∂)
    »File«      TgS Common - Base - Type [Structs].c
    »Author«    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
    »Version«   4.51 / »GUID« A9981407-3EC9-42AF-8B6F-8BE6DD919615                                                                                                        */
/*   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
/*  Copyright: © 2002-2017, Andrew Aye.  All Rights Reserved.
    This software is free for non-commercial use.  Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
      following conditions are met:
        Redistribution of source code must retain this copyright notice, this list of conditions and the following disclaimers.
        Redistribution in binary form must reproduce this copyright notice, this list of conditions and the following disclaimers in the documentation and other materials
          provided with the distribution.
    The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.
    The intellectual property rights of the algorithms used reside with Andrew Aye.
    You may not use this software, in whole or in part, in support of any commercial product without the express written consent of the author.
    There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".                                                   */
/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
/* == Common ============================================================================================================================================================ */

/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */
/*  Public Data                                                                                                                                                           */
/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */

TgALIGN(16) C_TgVEC_F32_04           KTg_BLACK_709_F32_04       = { { 0.0F, 0.0F, 0.0F, 1.0F } };
TgALIGN(16) C_TgVEC_F32_04           KTg_WHITE_709_F32_04       = { { 1.0F, 1.0F, 1.0F, 1.0F } };
TgALIGN(16) C_TgVEC_F32_04           KTg_RED_709_F32_04         = { { 1.0F, 0.0F, 0.0F, 1.0F } };
TgALIGN(16) C_TgVEC_F32_04           KTg_GREEN_709_F32_04       = { { 0.0F, 1.0F, 0.0F, 1.0F } };
TgALIGN(16) C_TgVEC_F32_04           KTg_BLUE_709_F32_04        = { { 0.0F, 0.0F, 1.0F, 1.0F } };
TgALIGN(16) C_TgVEC_F32_04           KTg_YELLOW_709_F32_04      = { { 1.0F, 1.0F, 0.0F, 1.0F } };
TgALIGN(16) C_TgVEC_F32_04           KTg_MAGENTA_709_F32_04     = { { 1.0F, 0.0F, 1.0F, 1.0F } };
TgALIGN(16) C_TgVEC_F32_04           KTg_CYAN_709_F32_04        = { { 0.0F, 1.0F, 1.0F, 1.0F } };

TgALIGN(16) C_TgCOLOUR32             KTg_BLACK_709_U32           = { TgCOLOUR_FROM_RGBA( 0x00u, 0x00u, 0x00u, 0xFFu ) };
TgALIGN(16) C_TgCOLOUR32             KTg_WHITE_709_U32           = { TgCOLOUR_FROM_RGBA( 0xFFu, 0xFFu, 0xFFu, 0xFFu ) };
TgALIGN(16) C_TgCOLOUR32             KTg_RED_709_U32             = { TgCOLOUR_FROM_RGBA( 0xFFu, 0x00u, 0x00u, 0xFFu ) };
TgALIGN(16) C_TgCOLOUR32             KTg_GREEN_709_U32           = { TgCOLOUR_FROM_RGBA( 0x00u, 0xFFu, 0x00u, 0xFFu ) };
TgALIGN(16) C_TgCOLOUR32             KTg_BLUE_709_U32            = { TgCOLOUR_FROM_RGBA( 0x00u, 0x00u, 0xFFu, 0xFFu ) };
TgALIGN(16) C_TgCOLOUR32             KTg_YELLOW_709_U32          = { TgCOLOUR_FROM_RGBA( 0xFFu, 0xFFu, 0x00u, 0xFFu ) };
TgALIGN(16) C_TgCOLOUR32             KTg_MAGENTA_709_U32         = { TgCOLOUR_FROM_RGBA( 0xFFu, 0x00u, 0xFFu, 0xFFu ) };
TgALIGN(16) C_TgCOLOUR32             KTg_CYAN_709_U32            = { TgCOLOUR_FROM_RGBA( 0x00u, 0xFFu, 0xFFu, 0xFFu ) };