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/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
/*  »Project«   Teikitu Gaming System (TgS) (∂)
    »File«      TgS Input - Type.h
    »Author«    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
    »Version«   4.51 / »GUID« A9981407-3EC9-42AF-8B6F-8BE6DD919615                                                                                                        */
/*   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
/*  Copyright: © 2002-2017, Andrew Aye.  All Rights Reserved.
    This software is free for non-commercial use.  Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
      following conditions are met:
        Redistribution of source code must retain this copyright notice, this list of conditions and the following disclaimers.
        Redistribution in binary form must reproduce this copyright notice, this list of conditions and the following disclaimers in the documentation and other materials
          provided with the distribution.
    The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.
    The intellectual property rights of the algorithms used reside with Andrew Aye.
    You may not use this software, in whole or in part, in support of any commercial product without the express written consent of the author.
    There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".                                                   */
/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
#if !defined(TGS_INPUT_TYPE_H)
#define TGS_INPUT_TYPE_H
#pragma once

#if !defined(TGS_INPUT_H)
#error This file should not be included directly - use the correct platform include wrapper
#endif

#include "TgS Ring 3 - Type.h"


/* == Input ============================================================================================================================================================= */

/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */
/*  Public Types                                                                                                                                                          */
/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */

TgTYPE_STRUCT(STg2_IN_Event,)
{
    ETgCONTROLLER                               m_enController;

    union
    {
        TgUINT32                                    GamePad;
        TgUINT32                                    Keyboard;
        TgUINT32                                    GUI_Keyboard;
        TgUINT32                                    Mouse;
        TgUINT32                                    GUI_Mouse;
    }                                           m_uiState;

    union
    {
        ETgPROP_GAMEPAD                             GamePad;
        ETgPROP_KEYBOARD                            Keyboard;
        ETgPROP_GUI_KEYBOARD                        GUI_Keyboard;
        ETgPROP_MOUSE                               Mouse;
        ETgPROP_GUI_MOUSE                           GUI_Mouse;
    }                                           m_enProp;

    TgUINT32                                    m_uiUTF32;
    TgFLOAT32                                   m_fValue, m_fDiff;
};

typedef TgBOOL (*TgIN_FCN_CONSUMER)( C_TgUINTPTR, C_TgFLOAT32, CPC_STg2_IN_Event );
typedef TgVOID (*TgIN_FCN_PRODUCER)( C_ETgCONTROLLER );
typedef TgRESULT (*TgIN_FCN_RUMBLE)( C_ETgCONTROLLER );


/* ====================================================================================================================================================================== */
#endif