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/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
/*  »Project«   Teikitu Gaming System (TgS) (∂)
    »File«      TgS Common - Util MP - Type.h
    »Author«    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
    »Version«   4.51 / »GUID« A9981407-3EC9-42AF-8B6F-8BE6DD919615                                                                                                        */
/*   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
/*  Copyright: © 2002-2017, Andrew Aye.  All Rights Reserved.
    This software is free for non-commercial use.  Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
      following conditions are met:
        Redistribution of source code must retain this copyright notice, this list of conditions and the following disclaimers.
        Redistribution in binary form must reproduce this copyright notice, this list of conditions and the following disclaimers in the documentation and other materials
          provided with the distribution.
    The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.
    The intellectual property rights of the algorithms used reside with Andrew Aye.
    You may not use this software, in whole or in part, in support of any commercial product without the express written consent of the author.
    There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".                                                   */
/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
#if !defined(TGS_COMMON_UTIL_MP_TYPE_H)
#define TGS_COMMON_UTIL_MP_TYPE_H
#pragma once


/* == Common ============================================================================================================================================================ */

/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */
/*  Public Types                                                                                                                                                          */
/* -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. */

TgTYPE_UNION_ALIGN(STg1_UTM_PVoid,TgCOMPILE_CACHE_LINE_SIZE,)
{
    volatile TgATOMIC_PVOID                     p;
    TgSINTPTR                                   i;
#if TgCOMPILE_CACHE_LINE_SIZE > TgCOMPILE_POINTER_SIZE
    TgUINT08                                    m_uiPad[TgCOMPILE_CACHE_LINE_SIZE];
#endif
};

TgTYPE_STRUCT(STg2_UTM_Node,)
{
    volatile TgATOMIC_PVOID                     m_pNext_Node;
};

TgTYPE_STRUCT_ALIGN(STg2_UTM_AM_PTR,16,)
{
#if TgCOMPILE_LITTLE_ENDIAN
    volatile TgATOMIC_PVOID                     m_pNode;
    volatile TgATOMIC_UINTXX                    m_nuiVal; /*« OP Count to avoid ABA issues */
#else
    volatile TgATOMIC_UINTXX                    m_nuiVal; /*« OP Count to avoid ABA issues */
    volatile TgATOMIC_PVOID                     m_pNode;
#endif
};


/* ====================================================================================================================================================================== */
#endif