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/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
/*  »Project«   Teikitu Gaming System (TgS) (∂)
    »File«      TgS Common -- MATH.h
    »Author«    Andrew Aye (EMail: mailto:andrew.aye@gmail.com, Web: http://www.andrewaye.com)
    »Version«   4.51 / »GUID« A9981407-3EC9-42AF-8B6F-8BE6DD919615                                                                                                        */
/*   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- */
/*  Copyright: © 2002-2017, Andrew Aye.  All Rights Reserved.
    This software is free for non-commercial use.  Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
      following conditions are met:
        Redistribution of source code must retain this copyright notice, this list of conditions and the following disclaimers.
        Redistribution in binary form must reproduce this copyright notice, this list of conditions and the following disclaimers in the documentation and other materials
          provided with the distribution.
    The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission.
    The intellectual property rights of the algorithms used reside with Andrew Aye.
    You may not use this software, in whole or in part, in support of any commercial product without the express written consent of the author.
    There is no warranty or other guarantee of fitness of this software for any purpose. It is provided solely "as is".                                                   */
/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
#if !defined(TGS_COMMON_MATH_H)
#define TGS_COMMON_MATH_H
#pragma once


/* == Common ============================================================================================================================================================ */

#include "TgS COMMON/TgS Common - Math [Vector].h"
#include "TgS COMMON/TgS Common - Math [Matrix].h"
#include "TgS COMMON/TgS Common - Math [Constants].h"

/* ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- */

#define PCU_TYPE        PCU_TgFLOAT32
#define TYPE            TgFLOAT32
#define F(A)            A##_F32

#include "TgS COMMON/TgS Common - Math API [F].h_inc"

#undef F
#undef TYPE
#undef PCU_TYPE

/* ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- */

#define PCU_TYPE        PCU_TgFLOAT64
#define TYPE            TgFLOAT64
#define F(A)            A##_F64

#include "TgS COMMON/TgS Common - Math API [F].h_inc"

#undef F
#undef TYPE
#undef PCU_TYPE

/* ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- */

#include "TgS COMMON/TgS Common - Math API [Vector].h"
#include "TgS COMMON/TgS Common - Math API [Matrix].h"

/* ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- */

/* ====================================================================================================================================================================== */
#endif